Professional work
Game development, level design & QA
Crytek QA Tester
Hunt: Showdown 1896

Hi, I’m Ömer.
I make games, design levels, and work in game QA. Level design is my focus; testing games professionally has shaped how I think about the player experience. My work spans independent prototypes and professional production, most recently testing Hunt: Showdown 1896 at Crytek.
A little more about meOn my own time
Personal projects
A space for the games I’m making, level design explorations, and QA studies. I’ll share them here as they take shape.
Student projects
A few things I made while studying game design.

El Snowman
A first-person horror prototype built in Unreal Engine 4, combining puzzles, exploration, and an enemy pursuit.

Seriously Sam
First-level design and development for a Unity action shooter inspired by Serious Sam: The First Encounter.

Arcane Shooting Range
A Unity VR shooting-range prototype inspired by Arcane, built around timed target shooting and location-based scoring.

Mayor’s Destiny
A text-based management game about decisions, competing priorities, and keeping a municipality in balance.
Let’s talk.
About games, work, or something you’ve seen here.









