Professional work

Game development, level design & QA

Ömer at the Level Infinite stand, with Hunt: Showdown 1896 artwork behind him
Gamescom 2026 · Level Infinite stand

Hi, I’m Ömer.

I make games, design levels, and work in game QA. Level design is my focus; testing games professionally has shaped how I think about the player experience. My work spans independent prototypes and professional production, most recently testing Hunt: Showdown 1896 at Crytek.

A little more about me

On my own time

Personal projects

In progress

A space for the games I’m making, level design explorations, and QA studies. I’ll share them here as they take shape.

Student projects

A few things I made while studying game design.

Let’s talk.

About games, work, or something you’ve seen here.

omerfaruk@okur.net