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Student project / Design & development

Arcane Shooting Range

A Unity VR shooting-range prototype inspired by Arcane, built around timed target shooting and location-based scoring.

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Arcane Shooting Range gameplay

Focus: Unity · VR · Action shooter

A timed shooting challenge

The player begins in a warehouse and enters the shooting range through the start menu. The first shot starts the timer. Successful hits award points, with specific target areas offering higher scores.

When time runs out, the game displays the final score and lets the player try again.

From prototype to final layout

During development, the team simplified the shooting-range layout and refined the menus from initial layouts into separate screens.

Early Arcane shooting-range sketch with several intersecting target lanes
Early shooting-range layout.
Revised Arcane shooting-range sketch with a central player position and color-coded target lanes
Revised shooting-range layout.

Gameplay showcase

Watch on YouTube

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