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Student project / Design & development

Mayor’s Destiny

A text-based management game about decisions, competing priorities, and keeping a municipality in balance.

My roleDesigner & Storyteller
Studio / teamTeam student project
Mayor’s Destiny gameplay

Focus: Game design · Narrative · Management

Play on itch.io

Decisions under pressure

Mayor’s Destiny is a 2D text-based management prototype created for a Playful XP Design final assignment. The player becomes an interim mayor and handles municipal decisions over the course of a month.

My contribution

I contributed as a designer and storyteller alongside Hazan Çiviçakan. Emir Savaş and Emre Kökeş handled development.

Designing competing priorities

Each proposal affects four values: public happiness, urban development, nature, and money. Accepting a proposal can benefit one area while putting pressure on another. The player must keep all four values away from their extremes throughout the month.

Our design worksheets mapped the effects of accepting and rejecting each proposal. They also explored different decision sequences, including alternating responses and accepting several proposals before switching to rejection.

Increase bread prices?

Making consequences visible

During development, we moved from a card-based presentation to an email interface that placed decisions within the mayor’s daily work. A news tab communicates changes in the municipality, connecting the player’s choices to developments beyond the resource indicators.

Early Mayor’s Destiny card prototype asking whether to increase bread prices
Early card prototype for the bread-price proposal.
Mayor’s Destiny email interface sketch with a message list, mail and news tabs, decision arrows, and four resource indicators
Email interface prototype with a news tab and four resource indicators.

Gameplay showcase

Watch on YouTube

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