My role at Crytek
I worked as a QA Tester at Crytek from April 2024 to September 2026, testing Hunt: Showdown 1896 across PC, PlayStation, and Xbox.
Testing scope
- Performed functional, regression, exploratory, sanity, and cross-platform testing.
- Worked across gameplay, UI, backend, design, and level-related testing, with a later focus on UI QA and multi-platform validation.
- Investigated and documented issues using reproduction steps, logs, captures, build comparisons, platform comparisons, and technical context.
- Collaborated with developers, designers, producers, IT, and QA to investigate issues and verify fixes.
Beyond individual test cases
I contributed to QA and onboarding documentation and supported PlayStation-related technical workflows within the QA team. I also contributed to cross-functional improvement initiatives.
My contribution to Hunt: Showdown 1896 was quality assurance. The official images show the game; they do not represent level design or asset work authored by me.


