QA Tester
Tested Hunt: Showdown 1896 on PC, PlayStation, and Xbox. Worked across gameplay, UI, backend, and level-related testing, with a later focus on UI QA and multi-platform validation.
I’m Ömer Faruk Okur. I make games, design gameplay spaces, and work in game QA. Level design is my focus, and I’m interested in both how games are made and how they feel to play.
At Crytek, I spent two and a half years testing Hunt: Showdown 1896. Before that, I worked in level design, building gameplay spaces and supporting iteration. My own projects give me room to explore gameplay, development, and storytelling.

Tested Hunt: Showdown 1896 on PC, PlayStation, and Xbox. Worked across gameplay, UI, backend, and level-related testing, with a later focus on UI QA and multi-platform validation.
Designed levels from paper layouts through in-engine implementation. Created documentation and gameplay flow plans, and supported playtesting and iteration.
Prepared level documentation and 2D layouts, implemented gameplay spaces, explored procedural level design, and owned the lighting setup.
Analyzed competitor games and design patterns, proposed gameplay ideas, and supported communication across production disciplines.
Tested gameplay features, documented issues, and supported playtesting.
Supported student–faculty communication and helped coordinate Digital Game Design events.
Designed and documented mobile game modes, and conducted QA and player experience analysis.
Skills & tools
Level design · Game design documentation · Player experience analysis · Unreal Engine · Unity · Miro · Figma
Functional, regression, and exploratory testing · Cross-platform validation · Bug investigation · UI/UX testing · Test case design · Jira · SQL
Education
BA, Digital Game Design
2018–2023 · GPA 3.41 / 4.00
Minor, Screenwriting in Cinema & TV
GPA 3.89 / 4.00
Additional learning: Writing for Games · Intermediate SQL (DataCamp)
About games, work, or something you’ve seen here.