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Professional / Design & development

Fix Fixer

Gameplay spaces, procedural level design exploration, and lighting for an action RPG with roguelike elements.

My roleLevel Designer
Studio / teamTriant Games
PeriodOct 2022 — Sep 2023
Fix Fixer official key art

Focus: Level design · Gameplay flow · Lighting

View on Steam

My contribution

As a Level Designer at Triant Games, I worked on the design and implementation of gameplay spaces for Fix Fixer, an action RPG with roguelike elements.

Design focus

My work connected planning with implementation: documenting spaces, building them in-engine, and revisiting their flow through playtesting. Lighting was another part of that work, supporting how players read and experience the environment.

About the game

Fix Fixer puts the player in the role of Hephaestus’ handyman in a mythological action RPG. Its worlds combine combat, destruction, and procedural generation.

Game artwork and screenshots belong to their respective owners; they illustrate the game rather than individual asset authorship.

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