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Student project / Design & development

Seriously Sam

First-level design and development for a Unity action shooter inspired by Serious Sam: The First Encounter.

My roleLevel Designer & Developer
Studio / teamTeam student project
Seriously Sam official key art

Focus: Unity · Level design · Action shooter

Play on itch.io

First-level design and development

Seriously Sam is a student action-shooter prototype built in Unity, inspired by Serious Sam Classic: The First Encounter. It was created for second-year Game Development, Level Design, and Game Audio assignments.

I designed and developed the first level. The project was a team effort, with other teammates contributing the second and third levels.

Team credits

This is an academic fan project, not an official Serious Sam release.

Building the first level

I structured the first level around a sequence of enemy encounters, an ambush, and larger fights, with a quieter section between combat areas.

The layout introduces different enemy threats before bringing them together in a larger encounter. After a brief pause, the route builds tension toward the second major fight and the level exit.

Seriously Sam first-level sketch with eight numbered stages from spawn through enemy introductions, an ambush, two major fights, and the exit
First-level encounter plan, showing the starting area, enemy introductions, ambush, combat arenas, and a quieter section between fights.

Gameplay showcase

Watch on YouTube

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