First-level design and development
Seriously Sam is a student action-shooter prototype built in Unity, inspired by Serious Sam Classic: The First Encounter. It was created for second-year Game Development, Level Design, and Game Audio assignments.
I designed and developed the first level. The project was a team effort, with other teammates contributing the second and third levels.
Team credits
- Ömer Faruk Okur: first level, design and development.
- Ulaş Avşar: second level, design and development.
- Utku Karaçocuk: third level, art.
This is an academic fan project, not an official Serious Sam release.
Building the first level
I structured the first level around a sequence of enemy encounters, an ambush, and larger fights, with a quieter section between combat areas.
The layout introduces different enemy threats before bringing them together in a larger encounter. After a brief pause, the route builds tension toward the second major fight and the level exit.

